Another World in JS

Blog calendar

RSS feed from Michal Frackowiak's blog

subscribe to the RSS feed

— or —

get my blog posts via email

michal-frackowiakmichal-frackowiak
SquarkSquark
shark797039shark797039
Arotaritei VladArotaritei Vlad
clearekicleareki
RefutnikRefutnik
TRT- Vipul SharmaTRT- Vipul Sharma
Matt GentileMatt Gentile
HirelawyerHirelawyer
Helmut_pdorfHelmut_pdorf
Sven StettnerSven Stettner
michalf23michalf23
leigerleiger
srivercxsrivercx
Joshua DarbyJoshua Darby
lil g easylil g easy
Mr ShaggyMr Shaggy
Chen XXChen XX
Super Dr GreenSuper Dr Green
Co0olCo0ol
Watch: site | category | page

Blog tags

« Back to the Blog

18 Dec 2009 10:04

For quite a while it is clear where HTML is heading. With canvas objects, HTML5 features one will be able to create not only rich web applications, but also desktop apps that communicate through the web.

Anyway, today I have accidentally found a cool game written in JavaScript, using canvas. It really surprises me how much you can actually do with the browser nowadays. The game is:

Another World

— something I was playing on my old Atari 520ST long time ago.

20091218-jad9bsbhxe683tmwkuisky34rc.jpg

It is not a full game, as author says: Q. What's missing in this version?
A. Only one level is supported, and that one is broken as well. There are graphical glitches, movement bugs, and no music or sound effects. As said before, it's only for messing with <canvas>

But still, as a proof of concept, this is simply great.

For more "experiments" with browsers, visit http://www.chromeexperiments.com. Most of them should also work with Safari.

As a side effect: isn't position of Adobe Flash a bit in danger? Oh, yes it is!


rating: 0, tags: game html5 javascript

rating: 0+x

del.icio.usdiggRedditYahooMyWebFurl

Add a New Comment
asdad